How to Make a Cylinder in Illustrator – Two tools are available in Adobe Illustrator CC to create three-dimensional objects like cylinders. A circle is extended into a shaded cylinder using the Extrude & Bevel feature. The cylinder form is completed by rotating a rectangle shape 360 degrees using the Revolve function.
Bevel and extrude
While using the “Ellipse” tool, draw a circle while pressing the “Shift” key. By defining the dimensions of the cylinder ends, this circle serves as the foundation for your cylinder. The hue of the cylinder depends on the color of the circle’s stroke.
To access the 3D Extrude & Bevel Options menu, click “Effect,” select “3D,” and then select “Extrude & Bevel.”
Select “Preview” to see a real-time, on-screen preview of the cylinder.
The Extrude Depth field is where you enter or choose a pixel value. Higher values lengthen the cylinder more than lower ones since this value affects the cylinder’s length. Keep the default Cap option selected for a solid appearance; deactivate it to produce a cylinder with thin walls. To add shapes to the sides, you can optionally specify the Bevel form and height, but if you want a smooth cylinder, leave the default “None” option selected.
Also read : How to Convert a Photoshop Image to a Wireframe
To rotate the cylinder as needed, modify the X, Y, and Z axis values in the Position section. To use the current settings, choose one from the Position drop-down selection.
Choose your preferred shading style by selecting it from the “Surface” drop-down box. While Diffuse Shading uses a gentler light reflection, the default Plastic Shading option produces a shiny surface. When “Wireframe” is chosen, a transparent surface with outlined contours is produced.
To change shading options like Light Intensity, Ambient Light, Highlight Intensity, Shading Color, and Highlight Size, click “More Options.” Depending on the shade selection, different possibilities are presented.
When you are happy with the preview image, click “OK.”
Using the Rectangle tool, create a rectangle. The width represents the cylinder’s radius, or half of the cylinder’s width, while the height indicates the cylinder’s height because the rectangle will rotate laterally. Change the right edge of the rectangle’s shape, or the left edge if you intend to alter the Revolve settings, if you want the cylinder wall to have a curved pattern, such as ripples or beveled edges. The cylinder color is determined by the stroke color.
To enter the 3D Revolve Options menu, click “Effect,” then “3D” and finally “Revolve.”
To see a real-time preview of any settings you modify, select “Preview.”
The cylinder’s angle can be changed by adjusting the X, Y, and Z axes. The Position drop-down menu also lets you choose from one of the preexisting choices.
In the Revolve section, select an Offset to produce a hollow cylinder with sides that are the same width as the original rectangle. The rectangle can also be rotated around the right edge by choosing “Right Edge,” which causes the left edge to define the side shape and creates the cylinder.
Choose “Plastic Shading” for a shiny look or “Diffuse Shading” for a subtle shading effect from the “Surface” drop-down box. The curved “Wireframe” design is also an option. The cylinder is created when “No Shading” is chosen, however because shading is not added, the cylinder’s shape is not immediately apparent. To explore settings that are affected by shading, such as Shading Color, Blend Steps, and Light Intensity, click “More Options.”
To complete the cylinder, click “OK.”